

This no-drop system (for guns and clothes) is what takes the slow-west feel of weapon selection to an annoying level. Not being able to drop the weak shotgun I started the game with, or the second carbine repeater I accidentally picked up or the least powerful bolt-action rifle the game forced me to buy even though I could have afforded the entire catalog, is as big a negative for me as the combat system is for Tassi.

A thing of which you cannot do in Red Dead Redemption 2. In the real old west, while it does take time to select and draw a weapon, one would have sold or dropped the useless weapons at some point. I don't mind making sure my load-out is correct before dismounting my horse, but cycling through four shotguns I don't need seems a bit stupid. Before chapter three (and probably 40+ hours into the game), my Arthur Morgan may as well have been a spokesperson for the NRA with the amount of guns he had stocked up. The problem lies with the sheer amount of guns that Arthur Morgan ends up carrying, very quickly, on his newly minted arsenal of a horse. Logging this detail as a criticism of the human existence as an inhabitant of the old west seems like a spoiled reaction to playing games like Destiny and Call of Duty for so long, where you have a load-out and the weapon selection isn't performed dozens of times during a session. You have to be ready for whatever might happen, ready for the unpredictable nature of the old west. Yes, you had to select your gun(s) before dismounting your horse, even down to the type of bullet, before engaging in yet another firefight that was pretty much like the last.Įvery time you start a new mission, or end one, you have to once again choose your weapons. The selection wheel is exhausting and tedious, but that's what life was like in the old west. While the auto-aim assist is a tad unrealistic and does create redundant firefights that tend to feel the same, that's kind of the point. However, I actually don't have much an issue with the combat system in Red Dead 2.
